Tag: app

  • Day 47 – Habits App

    I’ve been mucking around with the Habits app too long – it’s started to look like procrastination. It already meets the specification, so I’m calling it an MVP and moving on. This is the first app of mine I’ve loaded onto my phone and started using, and there are a couple of things I’d like…

  • Times Tables -Day 35 Challenge

    The challenge for Day 35 of 100 Days of Swift UI was to create a simple times tables drilling app. I’ve met all the requirements, so I’ll move on, but I am struck by how ugly it is. Making better looking apps needs to be added to my goals. Especially since this app is intended…

  • Uwrap App

    Part of the @twostraws programmatic universe is his Swift learning app, Unwrap that I’ve included in my learning goals. It presents little snippets of learning with a 60 second video, and in a written version, then tests the user to check their understanding. It is slightly gamified – you get points for answers, but it’s…

  • Minimum Functionality for App Store

    In my post about my first app, EasterDay, I mentioned that it might be too trivial for an App Store submission. I’ve just been reading the App Store Review Guidelines, and there is a section on Minimum Functionality that seems like it might be too pointless for acceptance. I’ll push on and build it anyway…

  • Playgrounds

    One of the threads that’s led me to learning iOS development is last year’s release of the Swift Playgrounds 4 app. I’ve long had a hankering for a tool to create IOS apps, and a few years ago invested a bit of time in Codea. Playgrounds possibly started as a little live scratchpad for code…

  • App Idea

    Here’s a rough plan for a “hello world” that’s simple enough to be achieved in the short term, but hopefully not too trivial to be accepted into the app store. This is sketched out on GoodNotes 5. I started with the Apple Notes app, but was frustrated by not being able to mix text and…